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Super Mega Engine - Open-source Classic Megaman engine for Game Maker Studio!

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Download the Windows DEMO (EXE).

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This is a fork of Mega Engine 1.3 for GM Studio by WreckingPrograms, intended to improve the code and incorporate contributions from users.

The engine has several features, including:

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  • 60 FPS Classic Mega Man gameplay
  • Flexibility in adding or changing content in the engine
  • Accurate movement, physics, object interaction and more
  • Sliding and buster charging (can be disabled with ease)
  • Collision with solids, jumpthrough solids, ladders, spikes and water
  • A “section system” as present in the Classic titles, including proper screen transitions
  • Several built-in special weapons, with flexibility in adding new ones or changing existing ones
  • Built-in enemies, as well as flexibility in adding your own
  • Various example gimmicks included in the engine, and flexibility in adding your own
  • An example Robot Master with full AI, and flexibility to add your own bosses
  • A customizable title screen, stage select, boss introduction screen, weapon get screen, game over screen and pause screen
  • E-Tanks, M-Tanks, health drops, weapon drops and extra lives
  • Fully functional checkpoints
Engine

The following features are exclusive of the Super Mega Engine fork:

  • More flexibility in adding or changing content in the engine (code is more modular and less coupled; configurations are more accessible)
  • More built-in enemies
  • More gimmicks and effects, like wind, screen shake and flash and, optionally, allows moving platforms to persist on screen transitions (like MM5/MM9 bubbles)
  • Vertical boss doors
  • Automatically adds boss names to the stage select screen
  • Adds W-Tanks, screws and a fully functional shop (optional) with some built-in items, like the energy balancer, shock guard and guard power up
  • Modular and event-driven weapons and projectiles system
  • Fortress system, including drag & drop placement of paths and dots
  • Automatic collision objects placement according to tiles
  • Mini bosses
  • Enemy weak spots
  • Multiple characters system (Proto Man built-in)
  • Keyboard / Gamepad config (desktop only)
  • Game saving / loading system
  • Password system
  • Intro stage support
  • Dialog text system
  • HTML5 support (if you have the GM exporter, you can generate a browser version of your game, like the HTML5 demo available here)
  • Gamepad support (desktop only)
  • No FMOD (sound library) dependency
  • More bug fixes, even in relation to the latest versions of the original project
  • Maintained by the community
  • Cons: GM Studio 1.4.1760 only.

Open Mega Engine playthrough video
(Super Mega Engine playthrough coming soon)

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  • Ideally, the engine should be an empty game, and levels, weapons and bosses (from examples or created by the user) should be added by the user according to his individual game
  • It should be possible to replicate any of the 8-bit MM games with the engine